Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NNREThe NearlyRealEngine's global namespace
 NEvent
 CAbstractEventEmitterAbstract class for specialized event emission
 CButtonEventManage a button event
 CEventEmitterManage event emission to all listener
 CEventHandlerManage an event handler for a special type
 CInputManagerManage the process of native input
 CKeyEventManage a key event
 CKeyTranslaterManage the translation of native key
 CMotionEventManage a controller motion event
 CWindowCloseEventManage a window close event
 NException
 CGlewExceptionAn exception thrown by glew operation
 CGLXExceptionAn exception thrown by glx operation
 CSystemExceptionAn exception thrown by system operation
 CWGLExceptionAn exception thrown by wgl operation
 NGraphics
 CContextDescribe an OpenGL Context with a set of attributes
 CContextAttributesRegroup all attributes needed in a GL context, should be modified before creation
 CGraphicsDriverManage the os-dependant graphics driver
 CInternalWindowManage the internal os-dependant graphics window
 CWindowManage a graphics window
 CWindowAttributesManage a window attributes
 CWindowStatusManage a window status
 CWindowStyleManage a window style
 NSystem
 CApplicationManage an user application
 CCpuIDAllow access to the cpuid intrinsic command for all system
 CEventSystemManage the event sub system
 CGraphicsSystemManage the graphics sub system
 CSystemRepresent the System abstraction layer
 CSystemInfoRepresent all informations from the user system
 NTime
 CClockManage timing and program pause
 CDevApplication