Represent the System abstraction layer.
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#include <NRE_System.hpp>
Represent the System abstraction layer.
NRE::System::System::System |
( |
System && |
sys | ) |
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delete |
Move forbidden
- Parameters
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NRE::System::System::~System |
( |
| ) |
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default |
- Returns
- the events sub system
- Returns
- the graphics sub system
SystemInfo const& NRE::System::System::getSystemInfo |
( |
| ) |
const |
String NRE::System::System::getSystemName |
( |
| ) |
const |
Move forbidden
- Parameters
-
s | the object to move into this |
- Returns
- the reference of himself
void NRE::System::System::queryCPUName |
( |
| ) |
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void NRE::System::System::queryMemoryInfo |
( |
| ) |
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Query the System's Memory info
void NRE::System::System::querySystemInfo |
( |
| ) |
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String NRE::System::System::toString |
( |
| ) |
const |
Convert the system into a string
- Returns
- the converted system
The documentation for this class was generated from the following files: