Describe an OpenGL Context with a set of attributes.
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#include <NRE_Context.hpp>
Describe an OpenGL Context with a set of attributes.
Construct the context using the target window and desired attributes
- Parameters
-
window | the window to create the context |
attr | the context attributes |
NRE::Graphics::Context::Context |
( |
Context const & |
ctx | ) |
|
|
delete |
Copy forbidden
- Parameters
-
NRE::Graphics::Context::Context |
( |
Context && |
ctx | ) |
|
|
delete |
Move forbidden
- Parameters
-
NRE::Graphics::Context::~Context |
( |
| ) |
|
Copy forbidden
- Parameters
-
ctx | the object to copy into this |
- Returns
- the reference of himself
Move forbidden
- Parameters
-
ctx | the object to move into this |
- Returns
- the reference of himself
void NRE::Graphics::Context::release |
( |
| ) |
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The documentation for this class was generated from the following files:
- /mnt/c/Users/abell/Documents/GitHub/NRE-System/src/System/Graphics/Driver/Context/NRE_Context.hpp
- /mnt/c/Users/abell/Documents/GitHub/NRE-System/src/OS/Linux/Graphics/Driver/Context/NRE_LinuxContext.cpp
- /mnt/c/Users/abell/Documents/GitHub/NRE-System/src/OS/Windows/Graphics/Driver/Context/NRE_WindowsContext.cpp