Implementation of Graphics's API's Object : WindowAttributes. More...
#include "NRE_WindowAttributes.hpp"
Namespaces | |
NRE | |
The NearlyRealEngine's global namespace. | |
Functions | |
std::ostream & | NRE::Graphics::operator<< (std::ostream &stream, WindowAttributes const &o) |
std::ostream & NRE::Graphics::operator<< | ( | std::ostream & | stream, |
WindowAttributes const & | o | ||
) |
Output stream operator for the object
stream | the stream to add the object's string representation |
o | the object to add in the stream |