Declaration of System's API's Object : System. More...
#include <cstring>
#include <iostream>
#include <fstream>
#include "Info/NRE_SystemInfo.hpp"
#include "CpuID/NRE_CpuID.hpp"
#include "Graphics/NRE_GraphicsSystem.hpp"
#include "Event/NRE_EventSystem.hpp"
#include "Time/Clock/NRE_Clock.hpp"
#include <Utility/String/NRE_String.hpp>
#include <Utility/Singleton/NRE_Singleton.hpp>
#include "NRE_System.tpp"
Go to the source code of this file.
Classes | |
class | NRE::System::System |
Represent the System abstraction layer. More... | |
Namespaces | |
NRE | |
The NearlyRealEngine's global namespace. | |
System | |
System's API. | |
Functions | |
std::ostream & | NRE::System::operator<< (std::ostream &stream, System const &o) |
std::ostream & NRE::System::operator<< | ( | std::ostream & | stream, |
System const & | o | ||
) |
Output stream operator for the object
stream | the stream to add the object's string representation |
o | the object to add in the stream |