Declaration of Graphics's API's Object : Window. More...
#include "Attributes/NRE_WindowAttributes.hpp"
#include "Status/NRE_WindowStatus.hpp"
#include "Internal/NRE_InternalWindow.hpp"
#include "../Driver/Context/NRE_Context.hpp"
#include <Utility/String/NRE_String.hpp>
#include "NRE_Window.tpp"
Go to the source code of this file.
Classes | |
class | NRE::Graphics::Window |
Manage a graphics window. More... | |
Namespaces | |
NRE | |
The NearlyRealEngine's global namespace. | |
Graphics | |
Graphics' API. | |
Functions | |
std::ostream & | NRE::Graphics::operator<< (std::ostream &stream, Window const &o) |
std::ostream & NRE::Graphics::operator<< | ( | std::ostream & | stream, |
Window const & | o | ||
) |
Output stream operator for the object
stream | the stream to add the object's string representation |
o | the object to add in the stream |