Declaration of Graphics's API's Object : ContextAttributes. More...
#include <Utility/Array/NRE_Array.hpp>
#include "NRE_ContextAttributes.tpp"
Go to the source code of this file.
Classes | |
class | NRE::Graphics::ContextAttributes |
Regroup all attributes needed in a GL context, should be modified before creation. More... | |
Namespaces | |
NRE | |
The NearlyRealEngine's global namespace. | |
Graphics | |
Graphics' API. | |
Enumerations | |
enum | NRE::Graphics::GLAttributes : int { NRE::Graphics::GLAttributes::RED_SIZE, NRE::Graphics::GLAttributes::GREEN_SIZE, NRE::Graphics::GLAttributes::BLUE_SIZE, NRE::Graphics::GLAttributes::ALPHA_SIZE, NRE::Graphics::GLAttributes::BUFFER_SIZE, NRE::Graphics::GLAttributes::DOUBLEBUFFER, NRE::Graphics::GLAttributes::DEPTH_SIZE, NRE::Graphics::GLAttributes::STENCIL_SIZE, NRE::Graphics::GLAttributes::STEREO, NRE::Graphics::GLAttributes::MULTISAMPLE_BUFFERS, NRE::Graphics::GLAttributes::MULTISAMPLE_SAMPLES, NRE::Graphics::GLAttributes::ACCELERATED_VISUAL, NRE::Graphics::GLAttributes::MAJOR_VERSION, NRE::Graphics::GLAttributes::MINOR_VERSION, NUM_ATTRIBUTES } |
Regroup all attributes that the user can modiy before create a GL context. | |