12 #include <Header/NRE_Math.hpp> 14 #include "../../Input/Buttons/NRE_Buttons.hpp" 34 Math::Point2D<unsigned int> position;
77 Math::Point2D<unsigned int>
const&
getPosition()
const;
110 #include "NRE_MotionEvent.tpp" bool operator==(MotionEvent const &e) const
Manage a controller motion event.
Definition: NRE_MotionEvent.hpp:31
ButtonCode getCode() const
The NearlyRealEngine's global namespace.
bool isCode(ButtonCode c) const
Math::Point2D< unsigned int > const & getPosition() const
MotionEvent & operator=(MotionEvent const &e)=default