13 #include <Header/NRE_Utility.hpp> 14 #include "../../NRE_System.hpp" 78 void update(Utility::Observable* obs,
void* arg)
override;
97 #include "NRE_EventHandler.tpp" EventHandler & operator=(EventHandler const &h)=delete
std::function< bool(T &)> Handler
Definition: NRE_EventHandler.hpp:35
void update(Utility::Observable *obs, void *arg) override
The NearlyRealEngine's global namespace.
Manage an event handler for a special type.
Definition: NRE_EventHandler.hpp:32