Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NNREThe NearlyRealEngine's global namespace
 NMath
 CArithmeticCheckerTemplate structure allowing compile-time check on template parameters if they are arithmetic or not
 CArithmeticChecker< T1 >
 CArithmeticChecker< T1, Tn... >
 CBezierCurve3DRepresent a 2D homogeneous Bezier curves with a set of control points
 CBezierCurve4DRepresent a 3D homogeneous Bezier curves with a set of control points
 CFrustumA view frustum used with camera
 CMatrix3x33x3 generic matrix
 CMatrix4x44x4 generic matrix
 CPlaneA cartesian plane with a point and a vector
 CQuaternionA quaternion represented by a 3D rotation axis and an angle
 CSegment3DA 3D homogeneous segment
 CSegment4DA 4D homogeneous segment
 CUnitUsed to define clear physical unit
 CVector2DA cartesian 2D vector
 CVector3DA cartesian 3D vector, 2D homogeneous
 CVector4DA cartesian 4D vector, 3D homogeneous
 NstdThe stl standard namespace
 Ccommon_type< NRE::Math::Segment3D< T >, NRE::Math::Segment3D< K > >
 Ccommon_type< NRE::Math::Segment4D< T >, NRE::Math::Segment4D< K > >
 Ccommon_type< NRE::Math::Vector2D< T >, NRE::Math::Vector2D< K > >
 Ccommon_type< NRE::Math::Vector3D< T >, NRE::Math::Vector3D< K > >
 Ccommon_type< NRE::Math::Vector4D< T >, NRE::Math::Vector4D< K > >
 Chash< NRE::Math::Vector3D< float > >
 ChashManage hashing for specialized version