Declaration of Math's API's Object : Matrix3x3. More...
#include <Utility/String/NRE_String.hpp>
#include <Utility/Interfaces/Stringable/NRE_Stringable.hpp>
#include <iostream>
#include "../../NRE_Math.hpp"
#include "../../NRE_Unit.hpp"
#include "../../Curve/Bezier/3D/NRE_BezierCurve3D.hpp"
#include "NRE_Matrix3x3.tpp"
Go to the source code of this file.
Classes | |
class | NRE::Math::Vector2D< T > |
A cartesian 2D vector. More... | |
class | NRE::Math::Vector3D< T > |
A cartesian 3D vector, 2D homogeneous. More... | |
class | NRE::Math::Segment3D< T > |
A 3D homogeneous segment. More... | |
class | NRE::Math::Matrix4x4< T > |
4x4 generic matrix More... | |
class | NRE::Math::Matrix3x3< T > |
3x3 generic matrix More... | |
Namespaces | |
NRE | |
The NearlyRealEngine's global namespace. | |
Math | |
Math's API. | |